Effects of avatar appearance and locomotion on co-presence in virtual reality collaborations

Link:
Autor/in:
Beteiligte Personen:
  • Schneegass, Stefan
  • Pfleging, Bastian
  • Kern, Dagmar
Verlag/Körperschaft:
Association for Computing Machinery (ACM)
Erscheinungsjahr:
2021
Medientyp:
Text
Schlagworte:
  • Collaborative Virtual Environments
  • Locomotion
  • Virtual Reality
  • co-presence
Beschreibung:
  • In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances.

    The results revealed significant effects of the locomotion type on perceived co-presence and subjective fairness, such that continuous locomotion yielded significantly higher perceived co-presence and fairness. However, there were no significant differences between the avatar appearances except for a weak positive effect of realistic avatars on mutual awareness. These findings suggest that a greater emphasis should be put on the visual representation of teleportation-based navigation in multi-user VR, for instance, by animating positional transitions. They further suggest that a distinction for the effect of avatar appearance has to be made based on the context of the multi-user VR application. While previous work showed a positive effect of realistic avatars on co-presence during cooperative tasks, we found no such effect in a competitive setting.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

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oai:www.edit.fis.uni-hamburg.de:publications/956fb819-91bf-4e03-8485-1d8597e7a150