Application of redirected walking in room-scale VR

Link:
Autor/in:
Verlag/Körperschaft:
IEEE
Erscheinungsjahr:
2017
Medientyp:
Text
Schlagworte:
  • Virtual reality
  • Helmet mounted displays
  • Redirected walking
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Redirected Walking
  • Room-scale
  • Virtual Reality
  • Virtual reality
  • Helmet mounted displays
  • Redirected walking
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • redirected walking in room-scale
  • cognitive-demands
Beschreibung:
  • Redirected walking (RDW) promises to allow near-natural walking in an infinitely large virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments showed that a physical radius of at least 22 meters is required for undetectable RDW. However, we found that it is possible to decrease this radius and to apply RDW to room-scale VR, i. e., up to approximately 5m × 5m. This is done by using curved paths in the Ve instead of straight paths, and by coupling them together in a way that enables continuous walking. Furthermore, the corresponding paths in the real world are laid out in a way that fits perfectly into room-scale VR. In this research demo, users can experience RDW in a room-scale head-mounted display VR setup and explore a VE of approximately 25m × 25m.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

Interne Metadaten
Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/2e3e56d0-b833-4214-956a-afac42f875fe