Combining natural techniques to achieve seamless locomotion in consumer VR spaces

Link:
Autor/in:
Verlag/Körperschaft:
IEEE
Erscheinungsjahr:
2021
Medientyp:
Text
Schlagworte:
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Human-centered computing [Human computer interaction (HCI)]: Interaction Paradigms - Virtual Reality
  • Human-centered computing [Interaction Design]: Interaction Design Process and Methods - User Interface Design
  • Game Design
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
Beschreibung:
  • We introduce a seamless locomotion concept designed for a commercial VR game. The locomotion concept was designed with the following goal: The whole game can be explored entirely without teleportation or joystick steering but only by natural locomotion. This should create a seamless fusion of exploration and discovery and, therefore, maximize presence and accessibility. Therefore, our game leverages a mix of different techniques: 1) Redirected Walking techniques such as rotation gains and impossible spaces, 2) Passive travel like lifts, moving platforms, vehicles, etc., 3) Indirect movement such as climbing, pulling a rope to move a raft, etc. Furthermore, these techniques are extended by or coupled with physical interactions or movements like crawling, jumping or sliding around corners, to distract player during the manipulation. The seamless integration of all these techniques enables the player to walk around freely in the recommended room-scale play space of 2x2 meters, while exploring a potentially infinite virtual space.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

Interne Metadaten
Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/bee688cd-3f9a-4b8e-9b15-599cb22b793a