Gamification: Using game design elements in non-gaming contexts

Link:
Autor/in:
Verlag/Körperschaft:
Association for Computing Machinery (ACM)
Erscheinungsjahr:
2011
Medientyp:
Text
Schlagworte:
  • Design patterns
  • Funology
  • Game design
  • Games with a purpose
  • Gamification
  • Motivational affordances
  • Persuasive technology
Beschreibung:
  • "Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

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Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/c7e8bd15-9f49-4d4c-8a2b-0433081e3ce0