Designing a new puzzle app to target dyslexia screening in pre-readers

Link:
Autor/in:
Verlag/Körperschaft:
Association for Computing Machinery
Erscheinungsjahr:
2019
Medientyp:
Text
Schlagworte:
  • Detection
  • Dyslexia
  • Gamification
  • Information Processing
  • Language-Independent
  • Mobile technologies
  • Pre-Readers
  • Serious Games
  • Universal Screening
  • Web-based Assessment
  • 004: Informatik
  • ddc:004
Beschreibung:
  • PeerReviewed
Quellsystem:
ReposIt

Interne Metadaten
Quelldatensatz
oai:reposit.haw-hamburg.de:20.500.12738/15543