Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects

Link:
Autor/in:
Verlag/Körperschaft:
IEEE
Erscheinungsjahr:
2018
Medientyp:
Text
Schlagworte:
  • Virtual reality
  • Augmented reality
  • Oculus Rift
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Human-centered computing - Human computer interaction (HCI) - Epirical studies in HCI×Cyersickness
  • Human-centered computing - Interaction paradigms×Mixed / augmented reality
  • Virtual reality
  • Augmented reality
  • Oculus Rift
  • Design
  • Human Computer Interaction
  • Augmented Reality
Beschreibung:
  • Camera Time Warp or “CamWarp” is an extension of current reprojection techniques for video see-through augmented reality (AR), which significantly reduces the registration error between captured real-world videos and rendered virtual images. Experiment participants were asked to report discomfort while moving their head in a Fitts' Law inspired pattern. Results suggest that CamWarp can reduce discomfort and cybersickness symptoms for all tested camera configurations. In a second experiment participants were asked to move physical objects on a projected path as quickly and precisely as possible. CamWarp had a positive effect on speed and accuracy.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

Interne Metadaten
Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/e9e31816-bba3-4f82-b5c6-9a0e571e675d