Redirected Spaces: Going beyond Borders

Link:
Autor/in:
Beteiligte Personen:
  • Steinicke, Frank
  • Thomas, Bruce
  • Kiyokawa, Kiyoshi
  • Welch, Greg
Verlag/Körperschaft:
IEEE
Erscheinungsjahr:
2018
Medientyp:
Text
Schlagworte:
  • Virtual reality
  • Helmet mounted displays
  • Redirected walking
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
  • Human-centered computing-Human computer interaction (HCI)-Interaction techniques
  • Virtual reality
  • Helmet mounted displays
  • Redirected walking
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • going beyond borders
  • cognitive-demands
  • space-walk
Beschreibung:
  • Real walking in virtual reality (VR) is a promising locomotion technique since it offers multi-modal feedback to the user. Unfortunately, the virtual environment (VE) is limited by the available space in the physical world. So far, several techniques were developed to overcome this problem, e. g. redirected walking (RDW) and the use of impossible spaces. RDW subtly manipulates the viewpoint of the user to reorient her walking direction. Impossible spaces are based on subtle changes of the VE to reuse the same physical space for different virtual spaces. In this research demonstration, we show how these two approaches of redirected walking and impossible spaces can be combined. In particular, for our implementation we focus on the use of curved corridors that benefits both methods.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

Interne Metadaten
Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/8a1be913-b03b-4114-937b-c1cb4377bc12