Unlocking the Potential: The Role of Game Elements on Player Motivation and Intention of Long-Term Use in Virtual Reality Exergames

Link:
Autor/in:
Verlag/Körperschaft:
Universität Hamburg
Erscheinungsjahr:
2025
Medientyp:
Text
Schlagworte:
  • virtual reality
  • exergames
  • games
  • elements
  • gamification
  • motivation
  • Beat Saber
Beschreibung:
  • Virtual reality (VR) exergames provide enjoyable, immersive workouts, yet there is still a lack of knowledge about how to design these games effectively to unlock their potential. This paper investigates (i) which game elements (basic mechanics of games) contribute to player inspiration (a state-related form of motivation) and (ii) how inspiration influences players' long-term use. To answer these questions, we followed a mixed-methods design. In Study 1, we used an iterative approach to identify the most important VR exergames and their relevant game elements. Based on these findings, in Study 2, we created a survey that we sent to Beat Saber players (N=256). The results showed that nine game elements influence inspired by playing Beat Saber, and inspired to do physical exercise partially mediates the relationship between inspired by playing Beat Saber and long-term use. We conclude with implications that can inform future development in this field.

Beziehungen:
DOI 10.25592/uhhfdm.16792
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsdatenrepositorium der UHH

Interne Metadaten
Quelldatensatz
oai:fdr.uni-hamburg.de:16793