This work is observing the impacts/influence of different mapping functions between the user's flick gesture and the animation of the flicked object. The flick gesture, in which the user quickly swipes a finger across the screen and lifts the finger without slowing down, is a popular interaction technique on multitouch displays, e. g. for navigating on digital maps. While flick operations are well established on small mobile touch screens, the exact implementation of this technique on large multitouch tabletops needs to be adjusted to several parameters, especially flick velocity and inertia duration. We performed a preliminary experiment to explore the users' flick behavior on large multitouch tabletops with focus on the time until the motion of a flicked object stops. The results indicate that participants interact very diverse when using flick gestures on large multitouch screens.