Effects of virtual environments and self-representations on redirected jumping

Link:
Autor/in:
Verlag/Körperschaft:
IEEE
Erscheinungsjahr:
2021
Medientyp:
Text
Schlagworte:
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Virtual reality
  • Human-centered computing
  • Human computer interaction (HCI)
  • Interaction paradigms
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
Beschreibung:
  • We design experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected jumping (RDJ), under six different combinations of virtual environments (VEs) (low and high visual richness) and self-representations (SRs) (invisible, shoes, human-like). Results suggested that both VEs and SRs influence users' perception and performance in RDJ, and have to be taken into account when designing locomotion techniques.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

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Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/5e485831-b160-4ddb-9b06-7fef394fb308