Redirected walking in VR

Link:
Autor/in:
Erscheinungsjahr:
2020
Medientyp:
Text
Schlagworte:
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • Virtual reality
  • Perception
  • Virtual Reality
  • Motion Sickness
  • Locomotion
  • Design
  • Human Computer Interaction
  • Augmented Reality
  • redirected walking
  • cognitive-demands
Beschreibung:
  • Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR. Redirected walking (RDW) approaches consist of a series of VR-based locomotion techniques, which introduce perceptually unnoticeable virtual camera motion offset from a user’s movements. In this chapter we summarize the state-of-art RDW techniques on how to more significantly redirect users towards infinite walking while avoiding both static and dynamic dangers.
Lizenz:
  • info:eu-repo/semantics/closedAccess
Quellsystem:
Forschungsinformationssystem der UHH

Interne Metadaten
Quelldatensatz
oai:www.edit.fis.uni-hamburg.de:publications/aac77d4f-a017-40e9-87cf-f2ff82b9e5ff